For the past couple weeks me and my classmates have been working on our creative builds. Reading some of the student responses, I noticed that most people have stuck to their original plan of structure. One issue that I think is EXTREMELY easy to fix, is the build tools issue. With great power comes great responsibility. I think everybody needs to be mature, and move past childish trolling. Other than that, we've been doing pretty great on our worlds. I also think that this class should move to be a regular 90 minute class, Because it is much harder to builds things in a short amount of time.
Today we are still working in our 8ish on the educational build but our teacher did not save the world so half of the stuff was destroyed. But it all right because now we can come up with bigger better ideas for our build.
Today, we split up into 8ish groups and we could build anything in our areas, but it had to be somewhat educational. So the question was created: "What makes a lesson a good one?" Almost everyone said it should be educational, but also have some element of fun in it. Some people said that they were going to make a quest in which you had to complete. Their quests would have different subjects of school that you could learn about. Other people said they would have things where you could make math problems for other people to complete.
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January 2016
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